@startuml
sprite $location_dot [48x48/16] {
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0000000000000000000379CCCCA730000000000000000000
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00000001FFFFFFFFFFF0000000000EFFFFFFFFFF20000000
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0000000000CFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000000
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00000000000CFFFFFFFFFFFFFFFFFFFFFFFFD00000000000
000000000003FFFFFFFFFFFFFFFFFFFFFFFF400000000000
000000000000AFFFFFFFFFFFFFFFFFFFFFFB000000000000
0000000000001FFFFFFFFFFFFFFFFFFFFFF2000000000000
00000000000007FFFFFFFFFFFFFFFFFFFF80000000000000
00000000000000CFFFFFFFFFFFFFFFFFFD00000000000000
000000000000003FFFFFFFFFFFFFFFFFF400000000000000
0000000000000008FFFFFFFFFFFFFFFF9000000000000000
0000000000000000DFFFFFFFFFFFFFFD0000000000000000
00000000000000002FFFFFFFFFFFFFF30000000000000000
000000000000000007FFFFFFFFFFFF800000000000000000
000000000000000000BFFFFFFFFFFC000000000000000000
0000000000000000001DFFFFFFFFE1000000000000000000
00000000000000000003FFFFFFFF40000000000000000000
000000000000000000006FFFFFF700000000000000000000
000000000000000000000AFFFFB000000000000000000000
0000000000000000000000CFFC1000000000000000000000
000000000000000000000004400000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_LOCATION_DOT(_alias) ENTITY(rectangle,black,location_dot,_alias,FA6 LOCATION_DOT)
!define FA6_LOCATION_DOT(_alias, _label) ENTITY(rectangle,black,location_dot,_label, _alias,FA6 LOCATION_DOT)
!define FA6_LOCATION_DOT(_alias, _label, _shape) ENTITY(_shape,black,location_dot,_label, _alias,FA6 LOCATION_DOT)
!define FA6_LOCATION_DOT(_alias, _label, _shape, _color) ENTITY(_shape,_color,location_dot,_label, _alias,FA6 LOCATION_DOT)
skinparam folderBackgroundColor<<FA6 LOCATION_DOT>> White
@enduml